Terrain Node Reference

Terrain Nodes Header
⛰️ Please save a Node Graph Render as docs/images/terrain_header.jpg

Input Nodes

Perlin Noise

Standard coherent noise for mountains/hills.

  • Scale: Feature size.
  • Persistence: Roughness.

Worley Noise

Cellular/Voronoi noise for rocks and cracks.

Image Input

Load Heightmaps (PNG/EXR).

Operations

Mix (Math)

Combine two inputs.

  • Add, Subtract, Multiply (Mask), Max, Min.

Curve

Curve Node
Curve Node UI

Remap height values visually to create terraces or plateaus.

Use control points to define the transfer function.

Erosion

Runs the hydraulic erosion simulation on the graph data.