Terrain Node Reference
⛰️ Please save a Node Graph Render as
docs/images/terrain_header.jpg
Input Nodes
Perlin Noise
Standard coherent noise for mountains/hills.
- Scale: Feature size.
- Persistence: Roughness.
Worley Noise
Cellular/Voronoi noise for rocks and cracks.
Image Input
Load Heightmaps (PNG/EXR).
Operations
Mix (Math)
Combine two inputs.
- Add, Subtract, Multiply (Mask), Max, Min.
Curve
Curve Node UI
Remap height values visually to create terraces or plateaus.
Use control points to define the transfer function.
Erosion
Runs the hydraulic erosion simulation on the graph data.