Terrain & Foliage
⛰️ Please save a Terrain Render as
docs/images/terrain_foliage_header.jpg
GPU-accelerated heightmap engine with hydraulic erosion and vegetation painting.
1. Hydraulic Erosion
Erosion UI
Simulates water droplets dissolving and transporting soil.
| Parameter | Description |
|---|---|
| Rain Amount | Droplets per cycle. |
| Solubility | How easily soil dissolves. |
| Sediment Capacity | Max soil carried by water. |
| Evaporation | Drying rate. |
| Gravity | Speed of droplet descent (affects pit formation). |
2. Foliage System (New)
Foliage / Brush UI
Paint vegetation directly onto the terrain mesh.
Brush Settings
| Action | Description |
|---|---|
| Left Click | Paint instances within radius. |
| Shift + Click | Erase instances within radius (or use Erase Mode). |
Parameters
| Parameter | Description |
|---|---|
| Radius | Size of the brush cursor. |
| Density | Number of instances spawned per brush stroke. |
| Align to Normal | If checked, trees point perpendicular to the slope. |
| Random Rot | Adds random Y-rotation for variety. |