Terrain & Foliage

Terrain Header
⛰️ Please save a Terrain Render as docs/images/terrain_foliage_header.jpg

GPU-accelerated heightmap engine with hydraulic erosion and vegetation painting.

1. Hydraulic Erosion

The Hydraulic Erosion panel has moved to the Node Graph as a terrain node. See the Terrain Nodes page for the erosion node and its parameters.

2. Foliage System (New)

Foliage UI
Foliage / Brush UI

Paint vegetation directly onto the terrain mesh.

Brush Settings

Action Description
Left Click Paint instances within radius.
Shift + Click Erase instances within radius (or use Erase Mode).

Parameters

Parameter Description
Radius Size of the brush cursor.
Density Number of instances spawned per brush stroke.
Align to Normal If checked, trees point perpendicular to the slope.
Random Rot Adds random Y-rotation for variety.