Edit Mesh

Edit Mesh Header
Please save the edit mesh overview screenshot as docs/images/edit_mesh_header.jpg

Edit Mesh is the non-destructive topology workspace inside the shared Modifiers & Sculpt panel. It keeps the right-side sculpt dock free for brush workflows and centers direct mesh operations in the main modifier panel.

1. Workspace Tabs

Edit Mesh Workspace
Please save the edit mesh workspace screenshot as docs/images/edit_mesh_workspace.jpg

The modifier panel now exposes Edit and Sculpt as workspace tabs. Entering Edit automatically prepares an edit layer, enables viewport overlays, and defaults to vertex selection.

Area Purpose
Edit Button Activates editable mesh overlays and direct topology tools.
Sculpt Button Switches to the brush-based sculpt workflow without leaving the panel.
Viewport Mesh Overlay Shows editable components and supports direct on-mesh picking.
Edit Layer Lets you apply or discard non-destructive mesh changes.

2. Selection and Topology Tools

Vertex Mode

  • Add face from 3 or 4 selected points
  • Merge selected vertices to center
  • Weld by distance with threshold control
  • Dissolve vertex while keeping surface continuity

Edge Mode

  • Loop and ring selection helpers
  • Loop cut with adjustable insert position
  • Dissolve edge without tearing polygon flow

Face Mode

  • Extrude faces along normals
  • Delete face islands to open holes
  • Use the same selection cache as the edit overlay

3. Soft Selection and Shading

Edit Mesh combines direct component editing with soft-selection falloff and shading controls, so you can reshape forms without jumping to a separate panel.

Block What It Controls
Soft Selection Radius, falloff type, and falloff bias for proportional edits.
Shading Shade Flat, Shade Smooth, and Auto Smooth angle threshold.
Edit Layer Actions Apply bakes current changes into the mesh, Discard drops the temporary layer.
Edit Mesh Selection Tools
Please save the selection tools screenshot as docs/images/edit_mesh_select_tools.jpg
Edit Mesh Shading
Please save the shading and soft selection screenshot as docs/images/edit_mesh_shading.jpg